Studio, four hours. Requisites: courses C455C, C455H, C456A, C456B, C456C. Preparation: basic 3D modeling and rendering skills. Students learn how to translate 3D models developed in Maya into Unreal virtual game engine environment, and utilize this platform as powerful tool for development, presentation, and staging of film and theater set design. Students primarily use, Autodesk Maya and Unreal gaming engine, but are also introduced to Zbrush, Blender, Quixel, and other ancillary resources. Concurrently scheduled with course C156G. Letter grading.

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Course

Instructor
Myung Hee Cho
Previously taught
24F

Previous Grades

Grade distributions not available.