Studio, six hours; outside study, nine hours. Requisites: courses 101 or 104, and 156. Exploration of traditional and experimental animation techniques that are central to 2D and 3D interactive digital projects and video games. Coursework develops skills and concepts that are integral to animation workflows and game engine animation systems including traditional animation principles, 2D sprite animation, rigging 2D and 3D game objects, and character controller implementation. Students experiment with common and alternative input methods for real-time interactivity. Readings, screenings, and in-class gameplay sessions supplement lessons. P/NP or letter grading.

Review Summary

Clarity
10.0 / 10
Organization
10.0 / 10
Time
0-5 hrs/week
Overall
10.0 / 10

Reviews

    Quarter Taken: Fall 2023 In-Person
    Grade: A

    I LOVED this class!! Jenna is an amazing professor and her lessons were super well thought out and organized. Highly recommend.

Course

Instructor
Caravello Jenna
Previously taught
24S 23F 23W 22F
Formerly offered as
DESIGN 155

Grading Information

  • No group projects

  • Attendance required

  • No midterms

  • No final

  • 100% recommend the textbook

Previous Grades

Grade distributions not available.