Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Requisites: courses 24, 28, and 101 or 104. Introduction to game design, with focus on developing conceptual and practical skills that form basis for both digital and nondigital game development. Development of four playable game projects that explore various aspects of game design: rule design, game balance, multiplayer strategy, complexity, randomness, polemics, narrative, physical interaction, and aesthetic and pragmatic aspects of physical game design. P/NP or letter grading.

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Enrollment Progress

Dec 2, 3 PM PST
STU 1: 23/21 seats taken (Full)
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Course

Instructor
Malabre, S.B.
Previously taught
24W 23F

Previous Grades

Grade distributions not available.