(Formerly numbered 155.) Studio, six hours; outside study, nine hours. Requisites: courses 101 or 104, and 131. Exploration of traditional and experimental animation techniques that are central to 2D and 3D interactive digital projects and video games. Development of skills and concepts that are integral to animation workflows and game engine animation systems including traditional animation principles, 2D sprite animation, rigging 2D and 3D game objects, and character controller implementation. Students experiment with common and alternative input methods for real-time interactivity. Readings, screenings, and in-class gameplay sessions supplement lessons. P/NP or letter grading.

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Course

Instructor
The Staff
Previously taught
24F

Previous Grades

Grade distributions not available.